Introducing 3D landscapes! For now, this new feature remains experimental. The program currently only displays a single object (a mesh) containing all the elements of the landscape (vegetation, buildings, etc.). These 3D objects have been obtained through photogrammetry, a technique that involves capturing a scene from multiple viewpoints to create a volumetric reconstruction.
However, this solution is not optimal. The elements of the landscapes are still too approximate in places, and the files are too large. Later on, I will use the tessellation technique to improve rendering quality and reduce file size.